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Tower of Owen

Last updated: February 28, 2026

New In This Chapter
13
Enemies
12
Chests
4
Locations
1
Hidden Items
Enemies
Chests
Items

The Enterprise opens up the inner sea. Before climbing the Tower of Owen, you need the Toad spell from Gulgan Gulch and there are missable sea enemies to farm along the way.

Sail out from Nepto Temple on the Enterprise and fight encounters in the open sea. Hermit is the rarest of the five sea enemies and can take a while to appear, so keep sailing until it shows up. Two new entries appear in these waters:

Tangies are the most dangerous at 24 ATK, and their Glare ability inflicts Sleep on your whole party; kill them first in every encounter. Sahagins have the highest HP at 140 but don't hit as hard.

Living Woods

Nepto Temple to Living Woods

After farming both sea entries, sail west from Nepto Temple to a forest on an isolated peninsula. This is the Living Woods, a missable location. The fairies inside mention that the mage Hein has stolen the Elder Tree, but there's nothing to collect here yet. The map shows "0/1 Item" for this location; that item is story-related and comes later.

Head back to the ship, sail as far north as you can, and dock on the northwest shore near the tower. Four new bestiary entries appear on the overworld between the dock and Gulgan Gulch:

These enemies are a step up from Canaan's overworld. Lizardman has the highest HP at 155 and Gorgon hits at 24 ATK, so expect longer fights than before. Griffon from Castle Sasune also wanders near Castle Argus if you still need its entry. Farm all four new enemies, then head west toward the mountain range and take the southwest fork into a cave.

Gulgan Gulch

Living Woods to Gulgan Gulch

The Gulgans are a race born without sight. Head downstairs past the circle of Gulgans and speak with the one on the altar; he'll hand you the Toad spell (19/61), which you need to enter the Tower of Owen. Before leaving, walk south through the hidden passage behind him to find 3 chests: Fire Rod (69/367), Ice Rod (70/367), and Mage Robe (71/367). The rods cast Fire or Blizzard for free when used as items in battle, just like the Fire Staff from Tozus. And the Mage Robe is a solid defense upgrade for your Black or White Mage.

To the Tower

Gulgan Gulch to Chocobo Woods to Tower of Owen

Exit Gulgan Gulch and take a left at the fork. Walk into the small forest to register the Chocobo Woods location, then head east on land past your docked ship until you reach the Tower of Owen at the tip of the peninsula. Make sure your party is healed and your MP is full before entering.

Tower of Owen

Tower of Owen full walkthrough

The Tower of Owen is the longest dungeon so far at 10 floors, with 9 chests and 6 new bestiary entries. Cast Toad on your entire party in the entrance hall and walk to the center of the room to pass through the barrier. Cast Toad again once inside to return everyone to human form.

This is the most dangerous enemy roster you've faced yet. Petit Mage casts Blizzara and is the biggest magical threat in the tower. Aughisky hits even harder at 28 ATK with 125 HP, so it takes two or three spells to bring one down. Fury only spawns on the waterlogged entrance floor and is fairly rare; grind there until one shows up before climbing. Conserve your MP through the early floors since there's no healing spring until the boss.

1F-2F. The first floor is a short path to the stairs. On 2F, cross the bridge and grab Maiden's Kiss (72/367) from the chest on the right side before continuing up.

3F-4F. The third floor has no chests, so head straight through. On 4F, take the south bridge and loop east to find Tyrfing (73/367), a one-handed sword and a straight upgrade over anything you're carrying (no curse, unlike the Tyrfing in other FF games).

5F-6F. Desch points out a hidden switch in the center of 5F. Hit it to open the path, then loop all the way west for Maiden's Kiss (74/367) before heading up. The sixth floor is empty.

7F-8F. The path splits immediately on 7F. Take the right fork first for Echo Herbs (75/367) and Bomb Fragment (76/367), then follow the left path up. On 8F, break off to the upper right corner for another Echo Herbs (77/367).

9F-10F. Three chests sit in plain sight on 9F with no hidden paths: Salamand Sword (78/367), Flame Mail (79/367), and Zeus's Wrath (80/367). The Salamand Sword deals fire damage and the Flame Mail resists it; save the mail for the Salamander boss fight in the next chapter. Head upstairs to 10F for the boss.

How to Beat Medusa

Medusa has 2,000 HP and no elemental weakness. Her Stare ability has a 1-in-3 chance of petrifying a party member each turn, which can cascade into a game over if it hits your healer. Stock Gold Needles, keep one character on cure duty, and burn her down with -ara spells from your remaining mages.

Desch sacrifices himself after the fight to stabilize the Tower and stop the Floating Continent from collapsing. He teleports you outside, the whirlpool to the east vanishes, and the outer seas open up. Save and sail south toward the Dwarven Hollows.

Collectibles Checklist
Enemies
51/225
Chests
80/367
Hidden Items
19/61
Locations
Altar CaveUrKazusCastle SasuneSealed CaveMythril Mines
17
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