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Jobs - Final Fantasy 3


Final Fantasy 3 Pixel Remaster jobs cover

There are 22 jobs in Final Fantasy 3 Pixel Remaster, unlocked progressively as you collect the four crystals plus the optional Eureka dungeon. Every character starts as an Onion Knight and switches jobs freely between fights.

Key mechanics:

  • No job change cost. No Capacity Points, no stat penalty, no adjustment period when you swap classes.
  • Job Level (1-99) is tracked per job, separate from the character’s main level. Switching classes resets it to 1, so commit to a class for a stretch of fights to see the payoff.
  • Job Level scales the strength, hit-count, and success rate of that job’s command (Boost stacks, Barrage shots, Sing songs, Alchemy potency, and so on).
  • All four characters share the same growth curve per job, so Luneth’s Warrior gains stats identically to Arc’s Warrior. The Stats @ Lv 50 and Stats @ Lv 99 lines on each job below are the exact universal values.

The Onion Knight is the curve outlier and worth calling out: stats grow at roughly 1 point per 10 levels through Lv 89, then jump to +7 per level from Lv 90 onward, hitting 94 across every stat at Lv 99, far ahead of any specialist. The full Onion gear set (Sword, Shield, Helm, Armor, Gauntlets) drops only from the rare Yellow, Green, and Red Dragons in Crystal Tower (one different piece per dragon, so the full set takes all three).

Onion Knight

Onion Knight

Default Crystal
Onion Knight

The starting class on every character. Stats grow by roughly 1 point per 10 levels through Lv 89, then jump to +7 per level from Lv 90 onward, hitting 94 across every stat at Lv 99 - out-scaling every other job at endgame. The full Onion gear drops only from the three rare dragons in the Crystal Tower: Yellow Dragon drops Onion Sword / Shield / Helm, Green Dragon drops Onion Sword / Shield / Gauntlets, Red Dragon drops Onion Sword / Shield / Armor.

WeaponsArrow, Bow, Knife, Sword
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 5 · VIT 5 · AGI 5 · INT 5 · SPR 5
Stats @ Lv 99STR 94 · VIT 94 · AGI 94 · INT 94 · SPR 94

Wind Crystal Jobs

Five jobs unlocked in the Altar Cave by the Wind Crystal: the two physical core roles plus the three core magic specialists.

Warrior

Wind Crystal
Warrior

Front-line physical class. Equips swords, axes, and heavy body/helm/shield/gloves. No special command. Knight is its direct upgrade at the Fire Crystal.

WeaponsArrow, Bow, Knife, Sword
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 35 · VIT 29 · AGI 24 · INT 21 · SPR 21
Stats @ Lv 99STR 66 · VIT 58 · AGI 47 · INT 40 · SPR 40

Monk

Wind Crystal
Monk

Bare-fisted class. Equips claws and light armor. Promotes to Black Belt at the Fire Crystal.

WeaponsNunchaku
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 43 · VIT 33 · AGI 35 · INT 17 · SPR 21
Stats @ Lv 99STR 80 · VIT 66 · AGI 66 · INT 33 · SPR 40

Red Mage

Wind Crystal
Red Mage

Hybrid caster, Lv1-5 White and Black. Equips swords and medium armor. Sits between dedicated mages and physical jobs.

WeaponsArrow, Bow, Knife, Rod, Staff, Sword
ArmorBody, Gloves, Helm, Shield
MagicWhite Lv 5, Black Lv 5
Stats @ Lv 50STR 29 · VIT 29 · AGI 24 · INT 24 · SPR 24
Stats @ Lv 99STR 58 · VIT 58 · AGI 47 · INT 47 · SPR 47
MP slots @ Lv 9926 / 15 / 10 / 8 / 4 / 0 / 0 / 0

White Mage

Wind Crystal
White Mage

Dedicated White Magic, Lv1-7. Equips staves and robes. Devout at the Earth Crystal extends to Lv8.

WeaponsRod, Staff
ArmorBody, Gloves, Helm, Shield
MagicWhite Lv 7
Stats @ Lv 50STR 24 · VIT 29 · AGI 29 · INT 21 · SPR 35
Stats @ Lv 99STR 47 · VIT 58 · AGI 58 · INT 40 · SPR 66
MP slots @ Lv 9953 / 22 / 15 / 14 / 7 / 5 / 3 / 0

Black Mage

Wind Crystal
Black Mage

Dedicated Black Magic, Lv1-7. Equips rods and robes. Magus at the Earth Crystal extends to Lv8.

WeaponsArrow, Bow, Knife, Rod
ArmorBody, Gloves, Helm, Shield
MagicBlack Lv 7
Stats @ Lv 50STR 24 · VIT 29 · AGI 29 · INT 35 · SPR 21
Stats @ Lv 99STR 47 · VIT 58 · AGI 58 · INT 66 · SPR 40
MP slots @ Lv 9953 / 22 / 15 / 14 / 7 / 5 / 3 / 0

Fire Crystal Jobs

Four jobs unlocked by the Fire Crystal in the Molten Cave. Knight is the Warrior’s direct upgrade; Thief, Ranger, and Scholar add utility and reach.

Thief

Fire Crystal
Thief

Has the Steal and Scram commands. Equips knives and light armor. Highest AGI tier of the Wind Crystal jobs.

Steal. Attempt to steal an item from a single enemy.
Scram. Thief-only escape command, distinct from the universal Flee.
WeaponsKnife, Throwing
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 29 · VIT 29 · AGI 47 · INT 21 · SPR 17
Stats @ Lv 99STR 58 · VIT 58 · AGI 94 · INT 40 · SPR 33

Knight

Fire Crystal
Knight

Has the Guard command. Equips swords and heavy armor. STR/VIT both tier high. The mid-game front-line upgrade from Warrior.

Guard. The Knight's defensive stance command (separate from the universal Defend available to every job). The Knight also has the Cover mechanic, which auto-intercepts physical hits aimed at low-HP allies.
WeaponsKnife, Sword, Throwing
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 41 · VIT 41 · AGI 29 · INT 21 · SPR 24
Stats @ Lv 99STR 80 · VIT 80 · AGI 58 · INT 40 · SPR 47

Ranger

Fire Crystal
Ranger

Has the Barrage command. Equips bows and light armor. AGI tiers high - the dedicated bow user.

Barrage. Multi-shot arrow attack distributed across the enemy party.
WeaponsArrow, Bow
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 33 · VIT 29 · AGI 41 · INT 21 · SPR 21
Stats @ Lv 99STR 66 · VIT 58 · AGI 80 · INT 40 · SPR 40

Scholar

Fire Crystal
Scholar

Has the Study and Alchemy commands. Equips books and robes. INT tiers high. Niche utility class.

Study. Enemy scan command. Reveals data on a target enemy.
Alchemy. Replaces the standard Items command on the Scholar (the Scholar does not carry Items at all). Boosts the potency of healing and damage consumables.
WeaponsBook
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 33 · VIT 17 · AGI 33 · INT 52 · SPR 21
Stats @ Lv 99STR 66 · VIT 33 · AGI 66 · INT 94 · SPR 40

Water Crystal Jobs

Seven jobs unlocked by the Water Crystal in the Cave of Tides. The widest crystal payout in the game: physical upgrades (Black Belt, Dragoon, Viking, Dark Knight), the Geomancer’s terrain casting, the Bard’s songs, and the Evoker’s first random summons.

Black Belt

Water Crystal
Black Belt

Pure-damage class with Boost and Kick. The Black Belt can fight bare-handed; STR tiers high but armor access is limited.

Boost. Self-buff that increases the Black Belt's next physical attack.
Kick. Physical AOE hitting every enemy.
WeaponsClaw
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 57 · VIT 52 · AGI 41 · INT 17 · SPR 17
Stats @ Lv 99STR 94 · VIT 94 · AGI 80 · INT 33 · SPR 33

Geomancer

Water Crystal
Geomancer

Has the Terrain command. Equips bells and robes. Terrain casts a random map-themed attack with no MP cost; effects vary by current dungeon.

Terrain. Cast a random offensive spell themed to the battle environment. Costs no MP.
WeaponsBell
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 24 · VIT 24 · AGI 33 · INT 35 · SPR 24
Stats @ Lv 99STR 47 · VIT 47 · AGI 66 · INT 66 · SPR 47

Dragoon

Water Crystal
Dragoon

Has the Jump command. Equips spears and medium armor. STR and AGI both tier high - strong single-target physical.

Jump. Leap out of reach for one turn, then land on the next turn for a heavy physical strike. Most effective with spears, where Wind Spear and Blood Lance are the standout picks.
WeaponsSpear
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 43 · VIT 29 · AGI 47 · INT 24 · SPR 24
Stats @ Lv 99STR 80 · VIT 58 · AGI 94 · INT 47 · SPR 47

Viking

Water Crystal
Viking

Has the Draw Attacks command. Equips axes, hammers, heavy armor, shields. VIT tiers high - the dedicated tank.

Draw Attacks. Force every enemy to target the Viking on their next turn.
WeaponsAxe, Hammer
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 39 · VIT 57 · AGI 21 · INT 21 · SPR 29
Stats @ Lv 99STR 80 · VIT 94 · AGI 40 · INT 40 · SPR 58

Bard

Water Crystal
Bard

Has the Sing command. Equips harps and robes. Three harps in the game (Lamia, Madhura, Loki); the equipped harp determines the song's effect.

Sing. Sing one of four songs: Paeon, Minuet, Elegy, and Requiem. Sing costs no MP.
WeaponsHarp
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 21 · VIT 29 · AGI 33 · INT 29 · SPR 35
Stats @ Lv 99STR 40 · VIT 58 · AGI 66 · INT 58 · SPR 66

Dark Knight

Water Crystal
Dark Knight

Has the Bladeblitz command. Equips dark swords and heavy armor. STR tiers high. Pixel Remaster's Bladeblitz replaces the NES-era Souleater command.

Bladeblitz. Hit every enemy with a non-elemental physical sweep. Useful against the dividing enemies in the Cave of Shadows.
WeaponsKatana, Sword, Throwing
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 43 · VIT 33 · AGI 35 · INT 24 · SPR 24
Stats @ Lv 99STR 80 · VIT 66 · AGI 66 · INT 47 · SPR 47

Evoker

Water Crystal
Evoker

Casts Summon Lv1-8. Each cast resolves to one of two Evoker-tier outcomes (50/50). Equips rods and robes.

Summon. Cast a summon. Each summon has three outcomes: an Evoker rolls 50/50 between two of them, while a Summoner (and Sage) always lands the third, strongest one. See the Summons page for the per-summon breakdown.
WeaponsRod
ArmorBody, Gloves, Helm, Shield
MagicSummon Lv 8
Stats @ Lv 50STR 29 · VIT 21 · AGI 24 · INT 33 · SPR 33
Stats @ Lv 99STR 58 · VIT 40 · AGI 47 · INT 66 · SPR 66
MP slots @ Lv 9950 / 19 / 19 / 19 / 19 / 11 / 7 / 5

Earth Crystal Jobs

Three jobs unlocked by the Earth Crystal in the Ancient Ruins: the magic-school upgrades. Devout takes the White Mage to Lv 8, Magus does the same for Black, and Summoner replaces the Evoker’s random rolls with deterministic strongest-outcome casts on the Summons page.

Devout

Earth Crystal
Devout

White Magic Lv1-8 specialist. Equips staves and robes. Adds the Lv8 White spells over White Mage's Lv7 cap. Found in Eureka.

WeaponsRod, Staff
ArmorBody, Gloves, Helm, Shield
MagicWhite Lv 8
Stats @ Lv 50STR 21 · VIT 32 · AGI 29 · INT 24 · SPR 57
Stats @ Lv 99STR 40 · VIT 66 · AGI 58 · INT 47 · SPR 94
MP slots @ Lv 9932 / 15 / 13 / 10 / 18 / 16 / 11 / 10

Magus

Earth Crystal
Magus

Black Magic Lv1-8 specialist. Equips rods and robes. Adds the Lv8 Black spells over Black Mage's Lv7 cap. Found in Eureka.

WeaponsRod
ArmorBody, Gloves, Helm, Shield
MagicBlack Lv 8
Stats @ Lv 50STR 21 · VIT 39 · AGI 29 · INT 57 · SPR 24
Stats @ Lv 99STR 40 · VIT 80 · AGI 58 · INT 94 · SPR 47
MP slots @ Lv 9932 / 15 / 13 / 10 / 18 / 16 / 11 / 10

Summoner

Earth Crystal
Summoner

Casts Summon Lv1-8 with the single strongest fixed outcome per spell (Diamond Dust, Hellfire, Mega Flare). Equips rods and robes. INT and SPR both tier high. Found in Eureka.

Summon. Cast a summon. Each summon has three outcomes: an Evoker rolls 50/50 between two of them, while a Summoner (and Sage) always lands the third, strongest one. See the Summons page for the per-summon breakdown.
WeaponsRod
ArmorBody, Gloves, Helm, Shield
MagicSummon Lv 8
Stats @ Lv 50STR 21 · VIT 24 · AGI 35 · INT 41 · SPR 41
Stats @ Lv 99STR 40 · VIT 47 · AGI 66 · INT 80 · SPR 80
MP slots @ Lv 9950 / 19 / 19 / 19 / 19 / 11 / 7 / 5

Eureka Jobs

Two jobs unlocked inside Eureka (the optional dungeon hidden in Crystal Tower 1F). Both are best-in-slot endgame classes: Sage casts every school at Lv 8 from one shared MP pool, Ninja throws Shurikens for 9,999 damage and wears almost every weapon and armor in the game.

Ninja

Eureka Crystal
Ninja

Endgame physical class. Equips swords, knives, katanas, claws, and most armor types; STR and AGI both tier high. Throw lets the Ninja launch Shurikens or other inventory weapons at one enemy. Found in Eureka.

Throw. Throw a weapon or Shuriken from inventory at one enemy. Thrown items are consumed permanently, so Shurikens are the only sustainable pick.
WeaponsArrow, Axe, Bell, Book, Bow, Claw, Hammer, Harp, Katana, Knife, Nunchaku, Rod, Spear, Staff, Sword, Throwing
ArmorBody, Gloves, Helm, Shield
Stats @ Lv 50STR 57 · VIT 33 · AGI 57 · INT 24 · SPR 24
Stats @ Lv 99STR 94 · VIT 66 · AGI 94 · INT 47 · SPR 47

Sage

Eureka Crystal
Sage

Casts all three magic schools at Lv 1-8 from a single shared MP pool, with smaller slots per level than the dedicated specialists. INT and SPR both tier high. The Sage's Summon command uses the Summoner outcome table (always lands the strongest summon effect). Found in Eureka.

WeaponsBook, Rod, Staff
ArmorBody, Gloves, Helm, Shield
MagicWhite Lv 8, Black Lv 8, Summon Lv 8
Stats @ Lv 50STR 17 · VIT 32 · AGI 29 · INT 43 · SPR 43
Stats @ Lv 99STR 33 · VIT 66 · AGI 58 · INT 80 · SPR 80
MP slots @ Lv 9925 / 22 / 19 / 15 / 12 / 9 / 7 / 6