Castle Hein & Tokkul
Sail south from the Dwarven Hollows back through the enclosed sea. A small town east of a mountain range is Tokkul, the place the dying man warned about. Castle Hein floats in the sky southwest of town. This chapter covers Tokkul and Castle Hein for 13 chests (11 missable), 7 items (1 missable), 6 new bestiary entries (5 missable), and 1 boss.
Tokkul (Cutscene)
The moment you walk into Tokkul, a cutscene plays. The party is paralysed, captured, and dragged off to Castle Hein. Hein was once King Argus’s most trusted advisor before he went rogue; he uprooted the Elder Tree from the Living Woods and carved it into the floating fortress overhead.
The town opens up for proper exploration after Hein falls; come back for the chests and hidden items then.
Castle Hein
New Enemies (*Missable)
Three of the five regulars (Pharaoh, Lemur, Demon) are weak to Holy, so the Holy Arrow you grabbed at Tower of Owen is worth equipping on your bow user. Pharaoh opens with Sleep Gaze 20% of the time, so drop him first. Lamia casts Confuse Gaze at 30%, which turns party members against each other; drop her first too. Dullahan is the rarest spawn at 480 HP and casts Thunder on half his turns. Demon and Lemur are physical-only swingers; standard attacks bring them down.
1F. You wake up in a jail cell with a few soldiers. Talk to the soldier against the left wall (the top one) and he hands over a Mini scroll. The pot in the bottom-right of the cell fully heals if you need it. Cast Mini on the party and squeeze through the hole in the top-left wall to escape.
2F. Cast Mini again on the next screen to return to normal size. Pick up a Holy Arrow on the south path, then walk west until tree roots curve inward along the wall. Walk through them to reveal a hidden passage.
Inside the passage, grab a Phoenix Down before climbing to 3F.
3F. Three doors line a long hallway. Take the leftmost door for two cheap chests: 30 Gil and 100 Gil. The middle door has 3,300 Gil and 3,000 Gil. The rightmost door has another Phoenix Down and a Zeus’s Wrath.
Exit the rightmost room and walk up and around to a door leading north. Behind it sits the Royal Sword, your strongest physical weapon yet; equip it on your Knight. Take the hidden passage on the west wall of this room to reach the 4F stairs.
4F. Walk north for a Phoenix Down, then take the stairs in the bottom-right corner up to 5F.
5F. Don’t take the door yet. A path on the right side of the floor leads north to an Elixir. With that, every chest and hidden item in Castle Hein is collected.
Double-check that all five bestiary entries are registered before stepping through the boss door. Swap a Scholar into the party for the fight; Study identifies Hein’s current weakness after each Barrier Shift, so you always know which -ara spell to cast next.
How to Beat Hein
Once Hein falls, a cutscene transports the party to the Living Woods. The freed Elder Tree hands you the Fang of Wind, your third Fang. You’ll need it at Castle Argus to upgrade the Enterprise into an airship.
The Elder then seals the fairy forest for 1,000 years to recover from Hein’s corruption. The Living Woods is now permanently inaccessible. You’re dropped back on the world map with Castle Hein gone for good.
Tokkul
With Hein dealt with, Tokkul opens up for proper exploration. There are no shops, but the town hides 2 chests and 5 hidden items.
Walk north from the entrance to the east side of town. The grass patch there hides an Ice Staff when you face south and interact with it.
Cross to the west side. The bottom-left corner of town is a dead end that holds Bacchus’s Cider, an item that boosts a character’s attack speed when used.
Loop back north and check the grass west of the house for a Hi-Potion.
On the north side of the same house, a small grass patch between trees holds a Lamia Scale, an item that inflicts confusion on a single enemy.
Enter the northernmost house and walk straight through the fireplace at the top to reach a hidden back room. The pot in the bottom-right corner holds a Sansetsukon, a stronger nunchaku for your Monk if you didn’t buy the one from the dwarf shop. The two chests in the same room hold a Kenpo Gi and a Phoenix Down.
All 5 hidden items and both chests collected. Exit Tokkul to the world map and continue to Castle Argus, where King Argus rewards you with the Wheel of Time to upgrade the Enterprise into an airship.