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Amur & Goldor

17 New Enemies 18 Chests 14 Items

The party wakes up at the Amur inn after the Temple of Water cutscene. Step outside and the Enterprise is chained at the river: no flying, no sailing until the party deals with whoever locked it down. This chapter covers 18 chests, 14 items, 17 new bestiary entries (1 missable), and 1 boss fight.

Amur

Shops

Amur’s shop is the outfitting hub for the new Water Crystal jobs. The Heroic Shield blocks petrify, paralysis, and poison in one slot. The Thunder Spear and Madhura Harp arm the freshly unlocked Dragoon and Bard. Black Garb, Black Cowl, and Thief Gloves cover the Thief in the strongest gear available.

The four Water Crystal jobs are usable from this chapter on:

Talk to the old man inside the blue-roof house on the east side of Amur. He opens the sewer entrance in the southeastern corner of town.

The blue-roof house on Amur's east side. Talk to the old man inside to open the sewer gate.

With the gate unlocked, walk the town for the seven hidden items. The walkthrough video below traces the full route.

Amur full walkthrough
Amur full walkthrough

Take the aqueduct north to a turnip patch. The 2nd, 3rd, 4th, and 5th turnips each hold a Gysahl Greens.

Cut back west through the aqueduct to a waterfall. The wall here looks solid but isn’t: walk straight up through the water onto a small grass island on the northern edge of town. Three hidden items sit together on the island: a Black Garb, Thief Gloves, and Black Cowl. All three are Thief-and-Ninja gear, a flat upgrade over anything in your inventory.

Once the seven hidden items are collected, drop into the sewers from the southeastern corner of town.

Amur to the Sewers
Amur to the Sewers

Sewers

Most sewer enemies go down in one cast of Thundara or Fira from your mages. Stroper rolls Confuse Gaze on 40% of its turns at 370 HP; a physical hit on the Confused ally cures the status. The Thunder Spear and Morning Star from the Amur shop deal Lightning damage on physical swings, which speeds up every Sewers fight.

Sewers full walkthrough with all 5 chests
Sewers full walkthrough with all 5 chests

B1. Walk east and take the stairs down.

B2. Follow the path west. At the split, go south to grab Cat Claws from a visible chest before continuing to B3.

Cat Claws - Sewers B2 (148/367)

B3. Walk east and a forced battle triggers against 8 Goblins from the four old men’s intro scene. They die in one hit each. After the fight, continue east and drop to B4.

B4. From the central intersection, walk all the way east into a secret room with two chests: Main Gauche and Thorian Hammer. Return to the intersection and go all the way west for a second secret room with Orichalcum and Power Bracers.

The Orichalcum drains HP on every hit, so it pairs well with a front-row Thief alongside the Knight’s Blood Sword. The Thorian Hammer item-casts Thundara, giving the Viking a free Lightning AoE on demand.

From the intersection, continue north, then west, south, and east through a door. Step forward to trigger a cutscene. The party receives the Levigrass Shoes, a key item that lets you walk across the marshes on the surface map. The cutscene teleports the party back to Amur’s entrance.

Levigrass Shoes - Sewers (47/76)

Outside Amur

Rest at the inn, then exit Amur. Five new bestiary entries roam the overworld between here and Goldor Manor:

Magician and Vulcan are the dangerous ones. Magician rolls Fira, Blizzara, or Thundara on 90% of its turns; bring elemental resists or just out-damage it. Vulcan casts Blaze for heavy Fire damage at 740 HP but is weak to Ice and Water; the desert south of Amur is the best place to find one. Hellgaroo casts Blind on 40% of its turns. Black Flan (weak Fire) and Dracrocotta (weak Ice) are pure physical at 290-355 HP.

Once all five entries are registered, go south from Amur and loop east and north around the mountains. Wade through the swamp to reach the gold manor on the far side.

Amur to Goldor Manor
Amur to Goldor Manor

Goldor Manor

Nightmare rolls Confuse Gaze on half its turns; a physical hit on the Confused ally cures it. Lost Gold can land Toad, Blind, or Poison at low rates, so keep Maiden’s Kiss and Antidotes stocked. Gold Eagle is the only enemy here with an elemental weakness (Wind), and Aero from your White Mage one-shots it. Gold Warrior and Gold Knight cast Thunder on 30% of turns. The rest go down to Knight or Black Belt swings backed by Cura every other turn.

Goldor Manor full walkthrough with all 12 chests
Goldor Manor full walkthrough with all 12 chests

From the 1F entrance, walk straight north and up the stairs. On 2F, take the long path west, then south, then east to find a corridor lined with all 12 chests for the manor: eleven Golden Swords and one Wyvern Claws. The Golden Swords are vendor trash, but each one sells for 2,500 gil, so the full stack nets 27,500 gil. The Wyvern Claws are the strongest claws in the game so far, with a free Aero item-cast on use, for your Black Belt or Ninja.

Return to 1F. From the center of the room, go east to a locked door. A Thief opens it for free with their job skill, or burn one of the Magic Keys from Gysahl’s item shop last chapter.

The locked east door on 1F. A Thief opens it, or use a Magic Key.

Inside, cut left past the statue to find a hidden passage through the west wall. Take it past the maze and up the stairs to 3F.

The cracked wall shortcut bypasses the maze.

How to Beat Goldor

Goldor drops the key that unchains the Enterprise, but he smashes the Water Crystal into pieces before dying. Backtrack through the manor and return to Amur. Rest at the inn, then board the freed Enterprise.

Sea Dragon

Sail the open ocean east and south of Amur until a Sea Dragon spawns. It’s a rare encounter at 860 HP; weak to Lightning, so Thundara cleans it up.

Amur to Duster
Amur to Duster

Duster

Shops

Duster’s shop carries the rest of the Bard’s kit (Lamia Harp at 12,000, Loki Harp at 20,000) plus the Diamond Bell for your Geomancer (4,500). Gaia Vest is the Geomancer’s best body armor for the next stretch, and Rune Bracers block petrify, mini, and toad in a single slot.

Fly the Enterprise southwest from Amur to the solitary island in the middle of the ocean and land near the town.

Duster walkthrough with both hidden items
Duster walkthrough with both hidden items

Search the grass in the northeast corner of town for the first Earthen Drums, then check the grass in the northwest for the second. Both are battle items that trigger an earthquake AoE.

Leave Duster and fly the Enterprise north to a small island. A Chocobo Forest sits on the western side; Replito is just east of it, so swing through the forest first to grab a chocobo before walking into town.

Duster to Replito
Duster to Replito

Replito

Shops

Replito doesn’t sell weapons or armor, but the magic shop carries Summon Magic Lv 1-5 (Escape / Icen / Spark / Heatra / Hyper). Buy one copy of each; Evoker and Summoner are Earth Crystal jobs (unlocked later), but a trophy requires learning all summon magic and Replito is the only shop that sells these scrolls.

Replito walkthrough with all hidden items and the Elixir chest
Replito walkthrough with all hidden items and the Elixir chest

Search the lone pine tree just left of the town entrance for a Turtle Shell. Then make your way to the northwest section of town where a small grass clearing sits surrounded by trees. Slip through the trees from the right side to find a hidden path. Inside the clearing, check two spots close together for a second Turtle Shell and another Elixir.

Approach the northernmost house next and walk into the bottom tree on its east side; a hidden passage leads inside.

Walk through the bottom tree to enter the house.

Once inside, touch the right candle to open a secret passage to a chest with another Elixir. Exit the house the way you came in.

Touch the right candle to reveal the passage to the Elixir chest.

Back outside, go to the west side of town. Slip through the tree in front of the pond for one more hidden path, then search the grass for a Phoenix Down.

Fly the Enterprise to Saronia. Make sure you have a Dragoon in the party with some job levels built up; Saronia has a fight that wants Jump.

Collectibles ChecklistBy end of Amur & Goldor
Enemies
105/225
Chests
165/367
Locations
34/69
Items
53/76