Enemy list
No chests, no dungeons. Mysidia is a shopping trip and a quick errand with the White Mask.
Journey to Mysidia
Heal up in Fynn if you need to. Head back to your ship and sail southwest. Mysidia is on the continent in the lower-left corner of the world map. Once you land on the northern coast, walk south through the forests and marshland toward town.
Expect a mix of new and returning enemies on the overworld. Key threats:
- Black Flans / Red Mousses: resist physical attacks. Use Fire on Black Flans, Ice on Red Mousses. They inflict Poison; cure it before it stacks.

Mysidia
Rest at the inn. Then work through the shops.

- Weapon Shop: Ice Bows. Good pickup for Maria or Leila in the back row; ranged damage plus ice element helps against several upcoming enemies.
- Armor Shop: Knight's Armor, Giant's Gloves, and Ice Shields.
- Item Shop: Stock up on Cottages. Using one on the world map fully restores HP and MP. Grab a few Ethers too.
- Magic Shop: Five vendors. Buy Holy (20,000 Gil) and start leveling it on your primary caster. Most dungeons from here on are full of undead, so it'll get plenty of use. Pick up Life, Esuna, and Teleport if you're missing them.
Placing the White Mask
There's a bookcase in the bottom-left house that tells you about the Masks and the Ultima Tome. Worth a read for lore, not required.
Walk to the pond in the center of town and take the stairs down.

Go all the way left to the goddess statue on the platform. Use the White Mask on it. That's it; the mask locks into place and you're done with Mysidia.

Head back up the stairs and leave town. Next stop is Tropical Island, a 20-chest dungeon where the Black Mask is at the end.