Chrono Trigger

Chrono Trigger (1995) follows Crono and friends as they travel through time to prevent a global catastrophe. This guide covers the entire game—main story, side quests, all 13 endings, and the DS/PC exclusive content.
Where to Start
First playthrough? Start with The Millennial Fair and follow the walkthrough in order. Each chapter covers one story segment with boss strategies, chest locations, and missable items flagged.
Looking for something specific? Jump to the Reference section for item lists, enemy stats, and tech tables. Or check Missables if you're worried about permanently losing items.
On New Game Plus? The NG+ Guide explains what carries over and how to unlock all endings efficiently.
The Time Periods
You'll visit seven eras throughout the game. Actions in one era affect others—plant a tree in 600 A.D. and it's fully grown in 1000 A.D. Here's what you'll find in each:
- 65,000,000 B.C. — Prehistory. Ayla joins here. Humans vs. Reptites. No shops; trade items at Ioka Village instead.
- 12,000 B.C. — Antiquity. The Kingdom of Zeal floats above a frozen world. Magus can join here (optional).
- 600 A.D. — Middle Ages. War between Guardia and the Fiends. Frog joins here.
- 1000 A.D. — Present day. Crono's home era. The Millennial Fair kicks everything off.
- 2300 A.D. — Post-apocalyptic future. Robo joins here. This is what happens if Lavos wins.
- End of Time — Hub area connecting all eras. You'll learn magic here from Spekkio.
Combat Basics
No random encounters—enemies are visible on the map, so you can avoid fights if you want. Combat uses an Active Time Battle system; each character has a gauge that fills before they can act.
Techs are special abilities learned by earning Tech Points (TP) in battle. Single techs belong to one character. Dual and triple techs combine abilities from two or three party members—experiment with different party combinations to unlock them all.
Enemy positioning matters for area-of-effect attacks. Some techs hit enemies in a line; others hit a radius. Wait for enemies to cluster before using AoE moves.
Guide Sections
Walkthrough — The main story in 26 chapters, from The Millennial Fair to The Final Battle. Each chapter includes:
- Step-by-step directions
- All chest and item locations
- Boss strategies with recommended levels
- Missable items flagged with warnings
Side Quests — Six optional quests that unlock after the Ocean Palace event:
- The Sun Stone — Crono's best weapon
- Ozzie's Fort — Magus's best equipment
- Northern Ruins — Frog's Masamune upgrade
- Sunken Desert — Robo's sidequest
- Geno Dome — Robo's backstory
- The Rainbow Shell — Marle's family drama
Reference — Data tables for when you need specifics:
- Techs — All single, dual, and triple techs
- Equipment — Weapons, armor, helms, accessories
- Items — Consumables and key items
- Bestiary — All 246 enemies with stats and drops
- Bosses — Boss stats and strategies
- Shops — Every shop by era and location
Extras — Supplemental guides:
- Endings Guide — How to unlock all 13 endings
- New Game Plus — What carries over and optimization tips
- Missables Checklist — Items you can permanently lose
- Sealed Chests — Upgrade trick for paired chests
- Charm Items — Everything Ayla can steal
- Stat Capsules — All capsule locations
DS/PC Exclusive Content
The DS, PC, and mobile versions include additional content not in the original SNES release. If you're playing one of these versions, check:
- Lost Sanctum — Two new dungeons with unique equipment
- Dimensional Vortex — Three bonus dungeons and the true final boss
- Arena of Ages — Monster raising minigame (DS only)
Quick Tips
- Talk to everyone. NPCs give hints, and some trigger sidequests or items.
- Bring Ayla to boss fights. Her Charm steals rare items you can't get any other way.
- Don't sell old equipment. Some characters join with nothing; you'll want spares.
- Save before the Ocean Palace. Major story events happen, and you'll want a backup.
- The sealed chest trick gets you two items instead of one. Check 600 A.D. first, say no, then open in 1000 A.D.