Final Fantasy I - Bosses
Every boss in Final Fantasy I, listed in encounter order: 18 fights covering Garland, the Four Fiends, their past-timeline rematches at the bottom of the Chaos Shrine, the 1% Flying Fortress Warmech superboss, and Chaos at the end.
Each page has full stats (HP, Attack, Defense, Magic Defense, Magic Evasion), weaknesses and resistances, status immunities, and the boss's complete move rotation with per-action probabilities.
Garland
212 HP, no elemental weakness, 2% Longsword drop. Full stats, strategy, and rewards for the first boss.
Pravoka Pirates
Captain Bikke's 9 pirates with 24 HP each and zero Defense. Full stats, strategy, ship reward, and Leather Shield drop info.
Piscodemons
Four Piscodemons in the Marsh Cave with 84 HP each, 8 incoming hits per round. Full stats, strategy, and Crown reward.
Astos
420 HP Western Keep boss with the instant-kill Death spell. Full stats, strategy, and Mythril Sword drop info.
Vampire
280 HP Cavern of Earth boss weak to Fire and Dia, paralyzes your party. Full strategy and Star Ruby info.
Lich
The Fiend of Earth has 1,200 HP and is weak to Fire and Dia. Full strategy, move set, and Earth Crystal info.
Marilith
The Fiend of Fire has 1,440 HP and hits 6 times per turn. Full strategy, move set, and Fire Crystal info.
Evil Eye
162 HP Cavern of Ice mini-boss with instant-kill spells. Race to one-shot it; full strategy and Levistone info.
Dragon Zombie
Two undead dragons in the Citadel of Trials, weak to Fire and Dia. Full strategy and Rat's Tail info.
Kraken
Fiend of Water with 1,800 HP, 8 hits per turn, weak to Thunder. Full strategy, move set, and Water Crystal info.
Blue Dragon
454 HP Mirage Tower mini-boss with 92 Attack and a party-wide Thunderbolt. Full strategy and move set.
Warmech
The 1% Flying Fortress superboss with 2,000 HP, 128 Attack, and party-wide Nuke. Full strategy and 32,000 EXP info.
Tiamat
Fiend of Wind with 2,400 HP and 4 elemental breath attacks. Full strategy, move set, and Wind Crystal info.
Lich (Past)
Empowered Fiend of Earth with 2,800 HP, only weak to Holy, casts Flare and Kill. Full strategy and move set.
Marilith (Past)
Empowered Fiend of Fire with 3,200 HP, Death cast, and 6 hits per turn. Full strategy and move set.
Kraken (Past)
Empowered Fiend of Water with 3,600 HP, 8-hit physicals, and Thundara casts. Full strategy and move set.
Tiamat (Past)
Empowered Fiend of Wind with 5,500 HP and a dense 8-move elemental rotation. Full strategy and move set.
Chaos
Final boss with 20,000 HP, 170 Attack, self-heals with Curaga, 13-action rotation. Full strategy and move set.