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Final Fantasy 1 - Magic

Last updated: January 4, 2026

FF1 Pixel Remaster has 64 magic spells total: 32 Black Magic and 32 White Magic, each spread across 8 levels. Different classes have access to different spell levels, and knowing which spells to prioritize saves both Gil and spell charges.

Spell priorities

Spells are sold in specific towns, and you'll visit them in a fixed order. Cornelia has your starting three: Fire, Thunder, and Cure. Elfheim opens up Level 3-4 spells like Fira, Cura, Haste, and Teleport. Crescent Lake sells Level 5-6 spells once you've picked up the Canoe. Gaia carries Level 7 spells. And Lufenia is the final magic shop with Level 8 spells, including Holy, Flare, and Full-Life. The walkthrough covers the exact progression through each town.

For must-have spells, Fire earns its slot immediately. Most dungeon enemies in the first half of the game are undead or weak to fire, so it'll outperform physical attacks from your casters by a wide margin. Haste and Temper are the endgame damage combo: Haste doubles hit count, Temper adds flat damage to every hit and stacks. Cast both on a Master or Knight and the numbers get absurd. Cure, Cura, and Curaga keep your party standing through long dungeons. NulAll is a must for the Chaos fight, blocking all elemental damage in a single cast. Teleport and Exit save time escaping dungeons; don't skip them.

FF1 uses a charge system, not MP. Each spell level has a limited number of charges (starting around 3, increasing with Intelligence), and once you're out, you're out until you rest. Inns, Tents, and Cottages restore all charges. This is where the Pixel Remaster differs most from the NES original: the Intelligence stat was broken for 30 years, doing nothing at all. It actually works now, which means dedicated casters like Black Wizard and White Wizard scale harder than Red Wizard in the late game. Plan your charges carefully in longer dungeons; a staff swing costs nothing when you're low on juice.

Black Magic

Offensive and debuff spells. Black Mages learn all levels, Red Mages up to Level 7, Ninjas up to Level 4. Fire dominates the early game because of how many enemies are weak to it, and it stays relevant through Fira and Firaga upgrades. For the endgame, Haste and Temper turn your physical attackers into wrecking balls; they're Black Magic spells, which means your Black Wizard handles buff duty alongside nuking. Flare is the strongest single-target nuke in the game and it's non-elemental, so nothing resists it.

Spell Lv Price Effect
Fire150 GilLight Fire damage
Sleep150 GilPuts an enemy into Sleep status
Focus150 GilDecrease an enemy's Evasion
Thunder150 GilLight Thunder damage
Blizzard2250 GilLight Ice damage
Dark2250 GilPuts an enemy in Blind status
Temper2250 GilRaises one ally's Attack
Slow2250 GilPuts all enemies in Slow status
Fira31,000 GilModerate Fire damage
Hold31,000 GilPrevent an enemy from acting briefly
Thundara31,000 GilModerate Thunder damage
Focara31,000 GilDecrease all enemies' Evasion
Sleepra42,500 GilPuts an enemy in Sleep status for several rounds
Haste42,500 GilIncrease an ally's Speed
Confuse42,500 GilPuts an enemy in Confuse status
Blizzara42,500 GilModerate Ice damage
Firaga54,000 GilHeavy Fire damage
Scourge54,000 GilPotentially kills all enemies; albeit with a very low success rate
Teleport54,000 GilWarps you back one floor in a dungeon
Slowra54,000 GilPuts all enemies in Slow status for several rounds
Thundaga613,000 GilHeavy Thunder damage
Death613,000 GilPotentially kills one enemy with a decent success rate
Quake613,000 GilPotentially kills all enemies, with a passable success rate
Stun613,000 GilCompletely prevents an enemy from acting for several rounds
Blizzaga730,000 GilHeavy Ice damage
Break730,000 GilPotentially kills one enemy with a high success rate
Saber730,000 GilRaises caster's Attack significantly
Blind730,000 GilPuts an enemy in Darkness status
Stop840,000 GilCompletely prevents an enemy from acting for a significant number of rounds
Warp840,000 GilWarps the party to the previous floor of a dungeon
Kill840,000 GilKills one enemy; works virtually every time if enemy is at 300 HP or lower
Flare840,000 GilMassive non-elemental damage

White Magic

Healing and support spells. White Mages learn all levels, Red Mages up to Level 7, Knights up to Level 3. The Dia line is your anti-undead tool and it's been effective since Cornelia, dealing solid damage to skeletons and ghouls that resist physical hits. Healing progresses from Cure through Cura to Curaga, and you'll want each upgrade as soon as it's available. NulAll and Full-Life are the two endgame essentials: NulAll blocks elemental damage across the whole party (critical for Chaos), while Full-Life revives a fallen ally at full HP instead of a sliver.

Spell Lv Price Effect
Cure150 GilHeals a small amount of HP
Dia150 GilLight damage to undead enemies
Protect150 GilRaises caster's or an ally's Defense slightly
Blink150 GilRaises caster's Evasion significantly
Blindna2250 GilCures Darkness status
Silence2250 GilPrevents an enemy from casting spells
NulShock2250 GilHalves Thunder damage from enemies for entire party
Invis2250 GilRaises an ally's Evasion decently
Cura31,000 GilHeals a moderate amount of HP
Diara31,000 GilModerate damage to undead enemies
NulBlaze31,000 GilHalves Fire damage from enemies for entire party
Heal31,000 GilHeals a small amount of HP for entire party
Esuna42,500 GilCures several status ailments
Fear42,500 GilCauses all enemies to flee from battle with a moderate success rate
NulFrost42,500 GilHalves Ice damage from enemies for entire party
Vox42,500 GilCures Mute status
Curaga54,000 GilHeals a large amount of HP
Life54,000 GilResurrects a fallen ally with 1 HP
Diaga54,000 GilHeavy damage to undead enemies
Healra54,000 GilHeals a moderate amount of HP to entire party
Stona613,000 GilCures Petrification status
Exit613,000 GilWarps you out of a dungeon entirely
Protera613,000 GilRaises Defense slightly for entire party
Invisira613,000 GilRaises Evasion decently for entire party
Curaja730,000 GilRestores caster's or an ally's HP entirely
Diaja730,000 GilMassive damage to undead enemies
NulDeath730,000 GilPrevents Death status for entire party
Healaga730,000 GilHeals a large amount of HP to entire party
Holy840,000 GilMassive damage to all enemies
NulAll840,000 GilHalves all elemental damge from enemies for entire party
Dispel840,000 GilRemoves buffs from all enemies
Full-Life840,000 GilResurrects a fallen ally with all HP
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