Enemy list
Chest list
With the Airship, you can reach anywhere in the world. Before hunting the next Fiend, let's take a detour to the Citadel of Trials.
Getting to the Citadel
The Citadel of Trials is in the northern central area of the world map. Fly south and land on the grass just before the desert. Walk through the desert and stick to the outer path until you reach the Citadel of Trials.
Citadel of Trials
Inside, approach the man in the center. He'll recognize the Crown (from Marsh Cave). After speaking to him, walk to the top-left corner of the room and step on the throne. It'll teleport you into the dungeon.
But watch out for Mindflayers; they instant-kill party members just like in the Cavern of Ice. Medusa is new here and can petrify. Bring Gold Needles. Check the bestiary for full weaknesses.
- Only one portal in the first room. Take it.
- One portal in the second room too. Continue ahead.
- Take the southern portal in the third room.
- Only one portal again.
- Southern portal in the next room.
- Walk down the hallway to the next portal.
- Take the right-side portal closest to you.
- Head right and grab the Potion from the room. Exit, take the left southern path, and walk directly south to the portal (ignore the one on the right).
- Follow the path until you hit a monster guarding the Healing Staff. Best item in the dungeon; it casts Heal when used as an item by anyone. Take a left to 3 more chests: Ruby Armlet, Ice Brand, and Steel Gloves.
- Head south to a room with 4 chests. The leftmost one has Clay Golems inside. The Gauntlets here cast Thundara when used.
- Go east and grab the Rat's Tail from the chest by the throne.

Dragon Zombie
Two Dragon Zombies guard the throne that teleports you to the exit. Talk to them to start the fight.
After the fight, sit on the throne to teleport back to the first floor and leave the citadel.
Cardia Islands
Head back to your Airship and fly west until you see a cluster of small islands. These are the Cardia Islands, also known as the Dragon Caves.
- Fly to the southernmost island and land on the far right. Two rooms here; the left has 4 chests and the right has 3. Walk back to the Airship.
- Skip the small island nearby (just one dragon, no treasure). Land on the one to the left instead. One cave with 3 chests. Back to the Airship.
- Head to the western island. The northern room has 1 chest and the southern room has 2. That's all 13 chests for this area.
- Fly to the island with two entrances and take the southern one. Travel through the tunnels until you reach Bahamut, King of Dragons.

Show Bahamut the Rat's Tail. He recognizes your courage and grants your entire party the class upgrade.
Class Changes
This is one of the biggest power spikes in the game. Each class transforms into an advanced form with new abilities:
- Warrior → Knight - Can use White Magic up to Level 3 and equip the best gear in the game.
- Thief → Ninja - Can use Black Magic up to Level 4 and equip almost any weapon and armor.
- Monk → Master - Gains new equipment options. Still deals high unarmed damage.
- Red Mage → Red Wizard - Access to magic up to Level 7 in both schools.
- White Mage → White Wizard - Can learn Level 7 and 8 White Magic including Full-Life and Holy.
- Black Mage → Black Wizard - Can learn Level 7 and 8 Black Magic including Flare.
Your Knight and Ninja can now learn spells. Buy Cure and Protect for your Knight from Cornelia, and Fire/Thunder for your Ninja. Check Elfheim and Crescent Lake for any spells you skipped.