Vorxu

Spell List

You learn spells at fixed levels — no choices involved. Ten spells total, spread from level 3 to level 19. Each cast drains MP; when you're out of MP, you can't cast. Inns restore MP to full. The old man in Tantegel Castle restores MP for free.

Some spells work in combat, others only on the field. A few do both. MP costs differ slightly between the NES original and Remix versions (GBC, Mobile, Switch).

Combat Spells

These are your bread and butter in fights. Heal keeps you alive. Hurt deals damage when your weapon isn't cutting it. Sleep trivializes most encounters if it lands.

SpellLevelMP (NES)MP (Remix)Effect
Heal343Restores 10-17 HP (NES) or 25-30 HP (Remix). Your first and most-used spell.
Hurt422Deals 8-12 fire damage. Ignores defense. Good against armored enemies.
Sleep722Puts enemy to sleep. Doesn't always work. When it does, free hits until they wake.
Stopspell1022Prevents enemy from casting spells. Use against Warlocks, Wizards, and dragons.
Healmore17108Restores 85-100 HP. Late-game lifesaver. Expensive but worth it.
Hurtmore1955Deals 58-65 fire damage (NES) or 50-65 (Remix). Your strongest attack spell.

Field Spells

These spells work outside of combat. Radiant lights caves. Outside warps you out of dungeons. Return teleports you home. Repel keeps weak enemies away. They save time and resources.

SpellLevelMP (NES)MP (Remix)Effect
Radiant932Lights up caves. Replaces Torches. Lasts until you leave the dungeon.
Outside1266Instantly exits any cave or dungeon. No more backtracking.
Return1388Teleports you to Tantegel Castle from the world map. Replaces Wings.
Repel1522Prevents weak enemy encounters for 127 steps. Replaces Fairy Water.

Spell Progression

Here's when you learn each spell, in order. Big gaps between some levels — you won't learn anything new from 13 to 15, or from 15 to 17.

LevelSpellType
3HealCombat healing
4HurtCombat attack
7SleepCombat disable
9RadiantField utility
10StopspellCombat disable
12OutsideField utility
13ReturnField utility
15RepelField utility
17HealmoreCombat healing
19HurtmoreCombat attack

Version Differences

Remix versions (GBC, Mobile, Switch) renamed most spells to match later Dragon Quest games:

  • Heal → Heal (unchanged)
  • Hurt → Sizz
  • Sleep → Snooze
  • Radiant → Glow
  • Stopspell → Fizzle
  • Outside → Evac
  • Return → Zoom
  • Repel → Holy Protection
  • Healmore → Midheal
  • Hurtmore → Sizzle

This guide uses NES names since they're shorter, but both work.

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