Enemy List & Bestiary
Every enemy in Dragon Quest, organized by family. HP values shown are maximums — actual HP can be as low as 75% of these numbers. The Remix column covers the GBC, Mobile, and Switch versions; NES is the original.
Slimes
The mascots of Dragon Quest. You'll fight hundreds of these. Regular Slimes are your punching bags early on; Metal Slimes are rare jackpots worth hunting.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Slime | 3 | 2 | 1 | 1-2 | Weakest enemy. Found near Tantegel. |
| Red Slime | 4 | 3 | 1-2 | 2-4 | Slightly tougher. Same areas as Slimes. |
| Metal Slime | 4 | 3 | 115-775 | 6 | Rare. Near Hauksness. High agility, casts Hurt. Crit kills instantly. |
Drakees
Baby dragons. The magic-using variants can heal themselves, which makes fights drag on if your attack power is low.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Drakee | 6 | 5 | 2-3 | 3-6 | Common in the north. Fight at level 3+. |
| Magidrakee | 15 | 13 | 5-12 | 12-20 | Casts Hurt. West of Tantegel, near Kol. |
| Drakeema | 20 | 16 | 11-20 | 20-25 | Can heal itself. Found in caves. |
Ghosts
High agility makes these annoying to hit. The Specter shows up in Garinham's Grave and can wreck unprepared parties.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Ghost | 7 | 7 | 3-4 | 5-8 | Hard to hit. North Alefgard, near Garinham. |
| Poltergeist | 23 | 26 | 8-15 | 18-19 | Cave dweller. Hits harder than Ghost. |
| Specter | 36 | 48 | 18-47 | 70-75 | Garinham's Grave. Tough fight. |
Magicians
Magic users. The Wizard spams Hurtmore repeatedly — don't bother with spells, just hit him. Use Stopspell on Warlocks immediately or they'll put you to sleep.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Magician | 13 | 12 | 4-8 | 12-16 | Wait until level 4 to fight. Near Garinham, Kol. |
| Warlock | 30 | 28 | 13-28 | 35-50 | Casts Hurt and Sleep. Stopspell first. Near Rimuldar. |
| Wizard | 65 | 65 | 50-120 | 165-185 | Spams Hurtmore. Just attack. Hauksness, Cantlin, Charlock. |
Scorpions
Sleep works well on all three. The Rogue Scorpion has high defense — expect a long fight.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Scorpion | 20 | 13 | 6-16 | 16-25 | North of Rimuldar, around Kol. Sleep and attack. |
| Metal Scorpion | 22 | 18 | 14-31 | 40-48 | Near Rimuldar. Much stronger attack. |
| Rogue Scorpion | 50 | 40 | 37-70 | 110-150 | North of Hauksness. Very high defense. |
Druins
Weird eyeball creatures found in caves. The Druinlord uses both magic and physical attacks.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Druin | 22 | 22 | 7-14 | 16-21 | Cave enemy. Tricky early on. |
| Druinlord | 35 | 35 | 20-58 | 85-95 | Garinham's Grave. Magic and melee. |
Drolls
Nothing special about these. They show up in dark passages and hit reasonably hard.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Droll | 25 | 43 | 10-18 | 25-30 | Cave enemy. Straightforward fight. |
| Drollmagi | 38 | 44 | 22-58 | 90-110 | Garinham's Grave. Stronger than it looks. |
Skeletons
The basic Skeleton is the toughest enemy in northern Alefgard. Wraiths and Wraith Knights can heal themselves — use Stopspell. Demon Knights dodge magic, so stick to physical attacks.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Skeleton | 30 | 24 | 11-25 | 30-42 | Near Kol and Rimuldar. Strong for the area. |
| Wraith | 36 | 39 | 17-42 | 60-62 | Knows Heal. Stopspell it. South of Rimuldar. |
| Wraith Knight | 46 | 40 | 28-72 | 120 | Near Hauksness. Heals at low HP. |
| Demon Knight | 50 | 38 | 37-90 | 148-150 | Near Hauksness. Dodges magic. Just attack. |
Wolves
Wolves hit hard and are vulnerable to Sleep. Wolflords cast Stopspell — at high defense they waste turns on it, but at low levels their attacks hurt. Werewolves resist Sleep.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Wolf | 34 | 33 | 16-40 | 50-60 | Near Rimuldar. Get good armor first. Sleep works. |
| Wolflord | 38 | 37 | 20-52 | 80 | Casts Stopspell. South Rimuldar, north Hauksness. |
| Werewolf | 60 | 70 | 40-120 | 155-185 | Near Cantlin and Charlock. Resists Sleep. |
Golems
Goldmans drop massive gold — farm them once you have an Iron Shield. The Golem guarding Cantlin can be bypassed with the Fairy Flute. Stonemen guard Charlock Castle.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Goldman | 50 | 110 | 6 | 200-650 | Gold farming. North Hauksness, south Rimuldar. |
| Golem | 70 | 153 | 5-2500 | 10 | Guards Cantlin. Use Fairy Flute to bypass. |
| Stoneman | 160 | 135 | 65-155 | 140-148 | Charlock Castle guardian. Tank. |
Wyverns
Flying dragons. Magiwyverns cast Sleep — dangerous. Starwyverns breathe fire and cast Healmore, making them unpredictable.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Wyvern | 42 | 37 | 24-64 | 100-105 | South Rimuldar, near Hauksness. Often underestimated. |
| Magiwyvern | 58 | 48 | 34-83 | 135-140 | Casts Sleep. Near Cantlin, Hauksness, Charlock. |
| Starwyvern | 65 | 74 | 43-105 | 160-169 | Breathes fire. Casts Healmore. Near Cantlin, Charlock. |
Knights
Armored enemies. Knights cast Stopspell. Axe Knights use Sleep — Stopspell them first. Armored Knights are the toughest non-dragon enemies; they cast both Healmore and Hurtmore.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Knight | 55 | 47 | 33-78 | 130-150 | Casts Stopspell. Sleep and attack. Hauksness, Cantlin. |
| Axe Knight | 70 | 67 | 54-130 | 165 | Casts Sleep. Stopspell immediately. Guards special armor. |
| Armored Knight | 90 | 99 | 70-172 | 140-152 | Healmore + Hurtmore. Charlock depths. Brutal. |
Dragons
The real threats. All three breathe fire and hit extremely hard. The Green Dragon guards Princess Gwaelin in the Marsh Cave. Red Dragons can cast Sleep — dangerous even at high levels.
| Enemy | HP (NES) | HP (Remix) | EXP | Gold | Notes |
|---|---|---|---|---|---|
| Green Dragon | 65 | 72 | 45-135 | 160 | Marsh Cave (guards Gwaelin), Cantlin, Hauksness. |
| Blue Dragon | 70 | 98 | 60-180 | 150 | Tougher than Green. Same areas. |
| Red Dragon | 100 | 106 | 100-350 | 140-143 | Casts Sleep. Massive fire breath. Second only to Dragonlord. |
Dragonlord
The final boss. Two forms. His first form casts Hurtmore and Stopspell. When he transforms, the real fight begins — both his physical attack and fire breath deal massive damage. You need to be around level 17-20 with Erdrick's gear to have a chance.
| Form | HP (NES) | HP (Remix) | Notes |
|---|---|---|---|
| Dragonlord (Human) | 100 | 204 | Casts Hurtmore and Stopspell. |
| Dragonlord (Dragon) | 130 | 361 | Devastating attack and fire breath. The real fight. |