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Enemy List & Bestiary

Every enemy in Dragon Quest, organized by family. HP values shown are maximums — actual HP can be as low as 75% of these numbers. The Remix column covers the GBC, Mobile, and Switch versions; NES is the original.

Slimes

The mascots of Dragon Quest. You'll fight hundreds of these. Regular Slimes are your punching bags early on; Metal Slimes are rare jackpots worth hunting.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Slime3211-2Weakest enemy. Found near Tantegel.
Red Slime431-22-4Slightly tougher. Same areas as Slimes.
Metal Slime43115-7756Rare. Near Hauksness. High agility, casts Hurt. Crit kills instantly.

Drakees

Baby dragons. The magic-using variants can heal themselves, which makes fights drag on if your attack power is low.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Drakee652-33-6Common in the north. Fight at level 3+.
Magidrakee15135-1212-20Casts Hurt. West of Tantegel, near Kol.
Drakeema201611-2020-25Can heal itself. Found in caves.

Ghosts

High agility makes these annoying to hit. The Specter shows up in Garinham's Grave and can wreck unprepared parties.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Ghost773-45-8Hard to hit. North Alefgard, near Garinham.
Poltergeist23268-1518-19Cave dweller. Hits harder than Ghost.
Specter364818-4770-75Garinham's Grave. Tough fight.

Magicians

Magic users. The Wizard spams Hurtmore repeatedly — don't bother with spells, just hit him. Use Stopspell on Warlocks immediately or they'll put you to sleep.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Magician13124-812-16Wait until level 4 to fight. Near Garinham, Kol.
Warlock302813-2835-50Casts Hurt and Sleep. Stopspell first. Near Rimuldar.
Wizard656550-120165-185Spams Hurtmore. Just attack. Hauksness, Cantlin, Charlock.

Scorpions

Sleep works well on all three. The Rogue Scorpion has high defense — expect a long fight.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Scorpion20136-1616-25North of Rimuldar, around Kol. Sleep and attack.
Metal Scorpion221814-3140-48Near Rimuldar. Much stronger attack.
Rogue Scorpion504037-70110-150North of Hauksness. Very high defense.

Druins

Weird eyeball creatures found in caves. The Druinlord uses both magic and physical attacks.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Druin22227-1416-21Cave enemy. Tricky early on.
Druinlord353520-5885-95Garinham's Grave. Magic and melee.

Drolls

Nothing special about these. They show up in dark passages and hit reasonably hard.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Droll254310-1825-30Cave enemy. Straightforward fight.
Drollmagi384422-5890-110Garinham's Grave. Stronger than it looks.

Skeletons

The basic Skeleton is the toughest enemy in northern Alefgard. Wraiths and Wraith Knights can heal themselves — use Stopspell. Demon Knights dodge magic, so stick to physical attacks.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Skeleton302411-2530-42Near Kol and Rimuldar. Strong for the area.
Wraith363917-4260-62Knows Heal. Stopspell it. South of Rimuldar.
Wraith Knight464028-72120Near Hauksness. Heals at low HP.
Demon Knight503837-90148-150Near Hauksness. Dodges magic. Just attack.

Wolves

Wolves hit hard and are vulnerable to Sleep. Wolflords cast Stopspell — at high defense they waste turns on it, but at low levels their attacks hurt. Werewolves resist Sleep.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Wolf343316-4050-60Near Rimuldar. Get good armor first. Sleep works.
Wolflord383720-5280Casts Stopspell. South Rimuldar, north Hauksness.
Werewolf607040-120155-185Near Cantlin and Charlock. Resists Sleep.

Golems

Goldmans drop massive gold — farm them once you have an Iron Shield. The Golem guarding Cantlin can be bypassed with the Fairy Flute. Stonemen guard Charlock Castle.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Goldman501106200-650Gold farming. North Hauksness, south Rimuldar.
Golem701535-250010Guards Cantlin. Use Fairy Flute to bypass.
Stoneman16013565-155140-148Charlock Castle guardian. Tank.

Wyverns

Flying dragons. Magiwyverns cast Sleep — dangerous. Starwyverns breathe fire and cast Healmore, making them unpredictable.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Wyvern423724-64100-105South Rimuldar, near Hauksness. Often underestimated.
Magiwyvern584834-83135-140Casts Sleep. Near Cantlin, Hauksness, Charlock.
Starwyvern657443-105160-169Breathes fire. Casts Healmore. Near Cantlin, Charlock.

Knights

Armored enemies. Knights cast Stopspell. Axe Knights use Sleep — Stopspell them first. Armored Knights are the toughest non-dragon enemies; they cast both Healmore and Hurtmore.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Knight554733-78130-150Casts Stopspell. Sleep and attack. Hauksness, Cantlin.
Axe Knight706754-130165Casts Sleep. Stopspell immediately. Guards special armor.
Armored Knight909970-172140-152Healmore + Hurtmore. Charlock depths. Brutal.

Dragons

The real threats. All three breathe fire and hit extremely hard. The Green Dragon guards Princess Gwaelin in the Marsh Cave. Red Dragons can cast Sleep — dangerous even at high levels.

EnemyHP (NES)HP (Remix)EXPGoldNotes
Green Dragon657245-135160Marsh Cave (guards Gwaelin), Cantlin, Hauksness.
Blue Dragon709860-180150Tougher than Green. Same areas.
Red Dragon100106100-350140-143Casts Sleep. Massive fire breath. Second only to Dragonlord.

Dragonlord

The final boss. Two forms. His first form casts Hurtmore and Stopspell. When he transforms, the real fight begins — both his physical attack and fire breath deal massive damage. You need to be around level 17-20 with Erdrick's gear to have a chance.

FormHP (NES)HP (Remix)Notes
Dragonlord (Human)100204Casts Hurtmore and Stopspell.
Dragonlord (Dragon)130361Devastating attack and fire breath. The real fight.
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