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Meteorites & Departure

4 New Enemies 1 Chests 4 Items

After Ronka Ruins, four meteorites scattered across Bartz’s World need attention. Cid leads a cleanup run with three boss fights, then the Castle Walse basement opens up. 1 chest, 4 new bestiary entries, and 4 hidden items.

The Catapult note

Try to disembark the airship anywhere over the sea to trigger a short cutscene. Once control returns, head to the Catapult next to Crescent and step inside.

Catapult, just south of Crescent.

In the hangar, head south and west through the bridges, then make your way to the Living Quarters. Step into the eastern bedroom and read the note on the workbench.

Inside the Catapult, on the way to the workbench note
Inside the Catapult, on the way to the workbench note

The note explains that Cid took the leftover Adamantite back to the Tycoon Meteorite. That’s our next stop.

The note hints at the Tycoon Meteorite as the first stop.

Tycoon Meteorite

Fly the airship to the Tycoon Meteorite (northwest of the Catapult, just south of Castle Tycoon). Step inside and watch the scene, then leave.

The Tycoon Meteorite, northwest of the Catapult.

Castle Tycoon

Board the airship and head to Castle Tycoon. Enter the throne room, speak to the Chancellor, and choose to stay the night.

Castle Tycoon. Stay the night before continuing.

The morning scene sets up the next meteorite. Leave the castle.

Gohn Meteorite

Fly to the Gohn meteorite (the crater left behind after the fortress flew off). Land nearby and head inside. Speak to Cid for a scene; he and Mid go in ahead, and after a wait the party follows.

Castle Tycoon to the Gohn Meteorite
Castle Tycoon to the Gohn Meteorite

Heal up and quick-save before going down. The fight at the bottom drops Aqua Breath, which we should already have from Dhorme Chimera back at the Karnak desert. This is an easier secondary source for anyone who skipped that learn.

How to Beat Chimera Brain

Exit the meteorite after the win.

Karnak Meteorite

Fly to the Karnak meteorite. Head north, talk to Cid, watch the scene, then step inside. Follow the linear path downstairs, head south, and interact with the green orb to start the fight.

Gohn Meteorite to the Karnak Meteorite
Gohn Meteorite to the Karnak Meteorite

How to Beat Titan

Winning adds Titan to the Summoner’s summon list. Exit the meteorite.

Walse Meteorite

Fly to the Walse meteorite. Speak to Cid as usual and wait. This time the boss comes out to meet the party instead of the other way around.

Karnak Meteorite to the Walse Meteorite
Karnak Meteorite to the Walse Meteorite

How to Beat Purobolos x6

After the fight, watch the scenes. The world map shows the next destination, but we have unfinished business before warping out.

Castle Walse cleanup

Fly to Castle Walse, just south of the meteorite. The basement was blocked earlier in the game by Jackanapes, which the party couldn’t kill at that level. Level 5 Death changes that.

Castle Walse basement cleanup
Castle Walse basement cleanup

Enter the castle, head east on 2F and take the stairs down to 1F. Go through the northeastern door and down the stairs to B1.

  • Jackanapes hits hard at this point in the game but has 666 HP. Level 5 Death OHKOs it (the enemy’s level is divisible by 5). Carries Moon Flute as a backup Blue Magic source if it wasn’t picked up off Page 256 in the Library.

Follow the linear path to a split. Take the left door for the Elven Mantle chest, then backtrack and head through the right door for three pots in a row.

One more pickup before leaving: head back up to 2F, walk north through the double doors, around the room to the bottom-right, and down the stairs into the Storehouse. The first barrel on the right holds a Phoenix Down.

Phoenix Down - Castle Walse Storehouse, first barrel on the right (28/46).

That clears Castle Walse for good. Exit to the overworld.

End-of-World checklist

This is the last chance to clean up anything missed in Bartz’s World before the warp moves the party forward. The path back closes soon, so double-check the trackers below.

Collectibles

Bestiary
97 / 302
Chests
76 / 225
Items
28 / 46
Pianos
5 / 8

Songs 3 / 3

Mighty MarchRomeo's BalladAlluring Air

Summons 7

ChocoboSylphRemoraShivaRamuhIfritTitan

Blue Magic 20 / 30

Aqua BreathLevel 5 DeathLevel 4 GravigaPond's ChorusFlashMoon FluteAeroAeraFlame ThrowerGoblin PunchDark SparkOff-GuardTransfusionVampireMagic HammerSelf-Destruct???1000 NeedlesWhite WindMissile

Departure

When ready, fly to the area west of the Pirate’s Hideout. A warp pad waits there.

Castle Walse to the warp pad
Castle Walse to the warp pad

Stepping on the warp triggers a cutscene of the party jumping in. The next chapter picks up after it resolves.

The party about to jump into the warp.
Collectibles ChecklistBy end of Meteorites & Departure
Enemies
97/302
Chests
76/225
Locations
36/76
Items
28/46
Pianos
5/8
Blue Magic
20/30