Trophy Guide - Final Fantasy 5
Final Fantasy 5 Pixel Remaster has 38 trophies. None are missable in the strict sense. The post-credits save reopens the world, the Sealed Temple and N-Zone stay accessible, and the !Mime secret job + Omega / Shinryu fights are all post-game cleanable. The biggest grinds are Management Laborer (master every job), Learning - Genius (all 28 blue magic spells), and Fabled Weapons (all 12 sealed weapons in the Sealed Temple).
Boost settings (4x EXP, 4x Gil, encounters off, damage scaling) are safe to use; they don't void any trophies.
Roadmap
FF5 has no permanent missables, but several post-game grinds are time-consuming:
- Management Laborer: master all jobs. The slowest trophy by far.
- Learning - Genius: 28 blue magic spells, several need party-control tricks (Confuse + enemy’s signature spell).
- Fabled Weapons: 12 sealed weapons in the Sealed Temple post-game dungeon, each gated by a boss fight.
- Ultimate Machine + Ultimate Dragon: Omega and Shinryu in the N-Zone. Both stay open in the post-credits save.
Lock four jobs early so they accumulate ABP across the whole game; finish the rest in the Sealed Temple grind spot.
Story Trophies
Unmissable. 11 Bronze plus 1 Silver, one per major story beat. They pop automatically through the walkthrough.
Sealed Equipment & Secret Job
Piano
Blue Magic
Job Mastery
The longest progression trophy. Each job has a fixed ABP requirement to master; the final levels of Bard, Chemist, and Mime are the highest individual costs. Lock four characters into different jobs early and rotate masters through the second and merged worlds.
Level & Combat
Bestiary
Gil
These track total Gil earned, not current balance.