Meteorite, Cave & Tule
Bartz is camped on the plains east of Tycoon with his chocobo Boko and no quest log to follow. This opening chapter runs through the Tycoon Meteorite, the Cave north of it, and on to Tule with 5 chests, 8 hidden items, 4 new bestiary entries, and the first of 8 pianos to log. Jobs unlock next chapter at the Wind Shrine, so you’ll fight this stretch as Freelancers.
Before You Begin
A few things to note about this walkthrough before you set out:
- This guide tracks 100% completion on PlayStation, Switch, Steam, iOS, and Android. Trophies and achievements are identical across platforms.
- Boost mode lives in the in-game menu and gives toggles for encounter rate, EXP, Gil, ABP, and damage. None of them void trophies, so set them however you like.
- FF5’s signature mechanic is the Job system: 22 jobs unlock as you reclaim Crystals. Change any character’s job at a save point with no penalty. Ability points (ABP) from battle level individual job abilities, which can then be slotted onto other jobs as Freelancer perks.
Tycoon Meteorite
Ride Boko east from the campsite into the meteorite. The interior is a single linear corridor; follow it north and the story forces a two-Goblin fight before you can open the menu.
New Enemies
Name Bartz after the scene (we use defaults in this guide), then watch Lenna join the party.
Once you regain control, follow the dirt path southeast into a corner of the room. A hidden passage opens behind the boulder; step inside for a chest holding a Phoenix Down. That’s the only chest in this area.
Back out and head northeast to find an old man slumped on the ground. This is Galuf, your third party member. After the scene, return to the meteorite entrance and ride Boko back outside.
Cave
Ride Boko west then north on the overworld and a few more Goblins ambush you along the way. Continue north until you reach the cave mouth. Boko can’t follow you inside.
- Steel Bats hit hardest of the three but go down in two swings from Bartz.
- Devil Crabs swing once for chip damage and die just as fast.
- Stropers chip a bit more and can land status, so finish them before they get a turn.
Register all three before leaving the cave.
1F. Walk north past the stone arch and step into the healing spring at the center. It restores HP, MP, and revives any KO’d members for free, so top up before pushing on. The path north of the spring leads to 2F.
2F. Take the linear path north then east. A pirate opens a hidden passage in front of you; ignore them for now and continue east to the chest holding a Leather Cap. Equip it on any party member.
Walk north to the skull-shaped switch on the right wall. Interact with it to open the same passage the pirate just took, then step through.
3F. Head north until the cutscene of the pirate ship sailing without wind plays, then loop west to exit into the Pirate’s Hideout. The three chests in the hideout are locked off until later in the game. Sneak across the eastern bridge to reach the docked ship; the crew patrols the deck, so hug the wall on the way over.
Pirate Ship
On deck, walk north and try to take the wheel for another cutscene. Faris, the pirate captain, joins the party as your fourth member. The ship sails north on its own; answer No at the prompt to take the wheel yourself, then sail northwest from the meteor coast to Tule.
The water itself has no encounters, so the sail to Tule is uninterrupted. Overworld enemies start spawning on the plains north of Wind Shrine; we cover them in the next chapter.
Tule
Shops
Tule is your first real town: shops, an Inn, a pub, and Zok’s house at the back. Pick up basic gear if you have the Gil. Magic stays unusable until Lenna and Faris pass through the Wind Shrine next chapter, so hold the big spell purchases until then.
From the town entrance, head east into the small alley by the Inn and search the barrel for 150 Gil.
Walk back and head north past the Pub. Search the top-left box for a Tent, then check the barrel opposite for a Potion.
Cross the bridge toward Zok’s house. He’s not home, so skip the door and loop around to the west side. Slip through the secret passage and inspect the bush at the very top of the roofline for a Phoenix Down. Then walk around to the east side and search the box at the top for Leather Shoes.
That clears the town map. Now backtrack to the entrance and walk west into the Greenhorn’s Club.
Greenhorn’s Club
Speak with the receptionist and answer Yes to the greeting. The Club holds three searchable containers, two chests in the main hall (one behind a hidden passage), and a Monster-in-a-Box chest upstairs:
- Potion from the pot (6/46)
- Phoenix Down from the barrel (7/46)
- Tent from the box (8/46)
- Ether from the left chest, behind the hidden passage (3/225)
- 100 Gil from the right chest (4/225)
- Leather Shoes from the lone upstairs chest, ambushed by a Goblin Monster-in-a-Box (5/225)
Re-equip the new gear and head back out into town.
Tule Pub
Walk into the Pub and sit on the stool by the stage. The dancers move aside, clearing the path to the piano at the back.
Play the piano for the first of eight piano stops toward the Piano Maestro trophy.
Take a break here to shop, rest, or save. When you’re ready, leave Tule and head north on the world map. The next stop is the Wind Shrine, where the Wind Crystal shatters and the Job system finally opens up.