Jobs - Final Fantasy 5
There are 22 jobs in Final Fantasy 5 Pixel Remaster. The party starts with no jobs unlocked and earns them across four crystal shatters in Bartz’s World, plus one secret class found in the endgame Cleft of Dimension.
Key mechanics:
- Job Level is tracked per character per job, separate from the character’s main level. It maxes at 7 for most jobs (some only 2 or 4) and gates which abilities the job has earned.
- ABP (Ability Points) drop from enemies and feed Job Level. The ABP listed below is the delta for that level - to reach level N you spend that row’s ABP on top of everything earned through level N-1.
- Abilities prefixed with
!are active commands; the rest are passive. Once a passive is learned by any character, any job on any character can equip it as their “free slot”. - Commands without a level prefix on the paste are innate to the job from the start; the table shows what each Job Level unlocks beyond that.
- Mastery (learning every ability) grants the job’s full stat bonus to Freelancers and Mimics on that character. Mastering all 22 jobs unlocks Master of Light.
The Freelancer and Mime are special. Both can set 2-3 abilities instead of 1 and inherit every learned passive automatically. The Freelancer also matches the highest stat tier from each mastered job; the Mime trades the Attack command for !Mimic, which repeats an ally’s previous action for zero MP or item cost.
Freelancer
Freelancer
Starting JobStarting class with no commands. Inherits every learned passive ability and gains stat boosts from every mastered job. Equips anything.
| Weapons | Knife, Sword, Knight Sword, Katana, Spear, Axe / Hammer, Staff, Rod, Bow, Throwing, Harp, Bell, Whip, Flail |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 24 · VIT 24 · AGI 24 · MAG 24 |
Wind Crystal Jobs
Six jobs from the Wind Shrine crystal shatter: the front-line trio (Knight, Monk, Thief), the two casters (White Mage, Black Mage), and the Blue Mage.
Thief
Wind CrystalStealth utility. Steals items, reveals hidden passages, and runs at the highest base Agility in the game.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Find Passages | Detect hidden passageways. |
| 2 | 20 | Scram | Quickly escape from most battles. |
| 3 | 30 | Sprint | Move faster when running on the map. |
| 4 | 50 | Steal | Steal treasure from an enemy. |
| 5 | 75 | Vigilance | Prevent back attacks. |
| 6 | 150 | Mug | Attack an enemy and steal treasure from it. |
| 7 | 300 | Artful Dodger | Gain the same speed and agility as a thief. |
| Weapons | Knife, Spear, Throwing |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 25 · VIT 26 · AGI 40 · MAG 18 |
Monk
Wind CrystalFront-row striker. Highest unarmed damage in the game; HP+ passives carry over to any job that sets them.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 15 | Focus | Focus energy for a strike with twice the attack power as usual. |
| 2 | 30 | Barehanded | Gain the same attack power as monks when unarmed. |
| 3 | 45 | Chakra | Gather healing energy to recover HP and cleanse the body of poison and darkness. |
| 4 | 60 | Counter | Automatically counter when hit. |
| 5 | 100 | HP +10% | Increase maximum HP by 10%. |
| 6 | 150 | HP +20% | Increase maximum HP by 20%. |
| 7 | 300 | HP +30% | Increase maximum HP by 30%. |
| Armor | Helm, Body, Accessory |
|---|---|
| Stat Bonus | STR 50 · VIT 50 · AGI 25 · MAG 1 |
White Mage
Wind CrystalDedicated healer with White Magic up to Lv 6. Cura, Esuna, Raise, Holy.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | White Magic Lv. 1 | Perform level 1 white magic. |
| 2 | 20 | White Magic Lv. 2 | Perform level 2 or lower white magic. |
| 3 | 30 | White Magic Lv. 3 | Perform level 3 or lower white magic. |
| 4 | 50 | White Magic Lv. 4 | Perform level 4 or lower white magic. |
| 5 | 70 | White Magic Lv. 5 | Perform level 5 or lower white magic. |
| 6 | 100 | White Magic Lv. 6 | Perform level 6 or lower white magic. |
| 7 | 300 | MP +10% | Increase maximum MP by 10%. |
| Weapons | Staff, Flail |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 17 · VIT 24 · AGI 25 · MAG 49 |
Black Mage
Wind CrystalDedicated nuker with Black Magic up to Lv 6. Three elemental tiers, Death, Bio, Flare.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Black Magic Lv. 1 | Perform level 1 black magic. |
| 2 | 20 | Black Magic Lv. 2 | Perform level 2 or lower black magic. |
| 3 | 30 | Black Magic Lv. 3 | Perform level 3 or lower black magic. |
| 4 | 50 | Black Magic Lv. 4 | Perform level 4 or lower black magic. |
| 5 | 70 | Black Magic Lv. 5 | Perform level 5 or lower black magic. |
| 6 | 100 | Black Magic Lv. 6 | Perform level 6 or lower black magic. |
| 7 | 450 | MP +30% | Increase maximum MP by 30%. |
| Weapons | Knife, Rod |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 15 · VIT 22 · AGI 24 · MAG 55 |
Knight
Wind CrystalTank with sword + shield + heavy armor. Cover and Guard protect low-HP allies; Two-Handed doubles damage.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Cover | Take hits for allies with low HP. |
| 2 | 30 | Guard | Completely absorb a direct physical attack. |
| 3 | 50 | Two-Handed | Use both hands when wielding swords, katanas, or axes to inflict twice the damage. |
| 4 | 100 | Equip Shields | Gain the ability to equip shields. |
| 5 | 150 | Equip Armor | Gain the ability to wear armor. |
| 6 | 350 | Equip Swords | Gain the ability to wield swords. |
| Weapons | Knife, Sword, Knight Sword |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 47 · VIT 44 · AGI 25 · MAG 10 |
Blue Mage
Wind CrystalLearns enemy abilities as Blue Magic. Mighty Guard, White Wind, and Aera all live here.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Check | Check an enemy's HP. |
| 2 | 20 | Learn | Learn certain monsters' special attacks. |
| 3 | 70 | Blue Magic | Perform blue magic. |
| 4 | 250 | Scan | See an enemy's level, HP, weaknesses, and current condition. |
| Weapons | Knife, Sword, Rod |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 16 · VIT 27 · AGI 25 · MAG 47 |
Water Crystal Jobs
Five jobs from the Tower of Walse crystal shatter: Red Mage and Time Mage add caster utility, Summoner brings level-based summons, Mystic Knight enchants weapons with magic, and Berserker auto-attacks with axes.
Red Mage
Water CrystalHybrid caster with low-level Black and White access. Mastery unlocks Dualcast for back-to-back spell turns.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 20 | Red Magic Lv. 1 | Perform level 1 white or black magic. |
| 2 | 40 | Red Magic Lv. 2 | Perform level 2 or lower white or black magic. |
| 3 | 100 | Red Magic Lv. 3 | Perform level 3 or lower white or black magic. |
| 4 | 999 | Dualcast | Cast two spells back-to-back. |
| Weapons | Knife, Sword, Staff, Rod, Flail |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 32 · VIT 18 · AGI 29 · MAG 32 |
Summoner
Water CrystalSummon caster. Up to Lv 5 summons (Bahamut comes later); pairs with Dualcast for double Bahamut.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 15 | Summon Lv. 1 | Summon level 1 magical creatures to aid you. |
| 2 | 30 | Summon Lv. 2 | Summon level 2 or lower magical creatures to aid you. |
| 3 | 45 | Summon Lv. 3 | Summon level 3 or lower magical creatures to aid\nyou. |
| 4 | 60 | Summon Lv. 4 | Summon level 4 or lower magical creatures to aid you. |
| 5 | 100 | Summon Lv. 5 | Summon level 5 or lower magical creatures to aid you. |
| 6 | 500 | Call | Perform a random summon for 0 MP. Who knows who—or what—will appear? |
| Weapons | Knife, Rod |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 14 · VIT 23 · AGI 23 · MAG 57 |
Berserker
Water CrystalPermanent Berserk striker with axe access and the highest combined STR + VIT.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 100 | Berserk | Continuously attack until all enemies have been defeated. |
| 2 | 400 | Equip Axes | Gain the ability to wield axes. |
| Weapons | Knife, Axe / Hammer |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 45 · VIT 49 · AGI 15 · MAG 1 |
Time Mage
Water CrystalTime caster. Haste, Slow, Quick, Stop, Float, Teleport, Meteor.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Time Magic Lv. 1 | Perform level 1 time magic. |
| 2 | 20 | Time Magic Lv. 2 | Perform level 2 or lower time magic. |
| 3 | 30 | Time Magic Lv. 3 | Perform level 3 or lower time magic. |
| 4 | 50 | Time Magic Lv. 4 | Perform level 4 or lower time magic. |
| 5 | 70 | Time Magic Lv. 5 | Perform level 5 or lower time magic. |
| 6 | 100 | Time Magic Lv. 6 | Perform level 6 or lower time magic. |
| 7 | 250 | Equip Rods | Gain the ability to wield rods. |
| Weapons | Knife, Staff, Rod, Flail |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 19 · VIT 21 · AGI 26 · MAG 48 |
Mystic Knight
Water CrystalSword caster. !Spellblade enchants weapons with elements or status; combos with Rapid Fire + Dual-Wield.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Magic Shell | Automatically cast Magic Shell when low on HP. |
| 2 | 20 | Spellblade Lv. 1 | Enchant weapons with level 1 magic. |
| 3 | 30 | Spellblade Lv. 2 | Enchant weapons with level 2 magic or lower. |
| 4 | 50 | Spellblade Lv. 3 | Enchant weapons with level 3 magic or lower. |
| 5 | 70 | Spellblade Lv. 4 | Enchant weapons with level 4 magic or lower. |
| 6 | 100 | Spellblade Lv. 5 | Enchant weapons with level 5 magic or lower. |
| 7 | 400 | Spellblade Lv. 6 | Enchant weapons with level 6 magic or lower. |
| Weapons | Knife, Sword |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 38 · VIT 38 · AGI 38 · MAG 25 |
Fire Crystal Jobs
Five jobs from the Karnak Castle crystal shatter (mid-game): the Ninja’s Dual-Wield, the Ranger’s Rapid Fire, the Geomancer’s terrain casting, the Bard’s songs, and the Beastmaster’s Control + Catch.
Ninja
Fire CrystalStealth striker. Throw weapons/scrolls/shuriken for huge damage; Dual-Wield enables 2-hits-per-action.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Smoke | Use a smoke bomb to escape from most battles. |
| 2 | 30 | Image | Create illusions of oneself to absorb two direct physical attacks. |
| 3 | 50 | First Strike | Increase the chances of having the first attack. |
| 4 | 150 | Throw | Toss weapons at enemies. Scrolls and shuriken can be thrown as well. |
| 5 | 450 | Dual-Wield | Carry, and attack with, a weapon in each hand. Bows and harps cannot be dual-wielded. |
| Weapons | Knife, Katana, Spear, Throwing |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 39 · VIT 27 · AGI 38 · MAG 14 |
Ranger
Fire CrystalBow specialist. Rapid Fire chains four weaker attacks; pairs with Dual-Wield + Spellblade for boss burst.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 15 | Animals | Call on woodland friends for assistance. |
| 2 | 45 | Aim | Raise the accuracy of attacks. |
| 3 | 135 | Equip Bows | Gain the ability to equip bows. |
| 4 | 405 | Rapid Fire | Perform four weaker attacks at once. |
| Weapons | Knife, Bow |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 40 · VIT 25 · AGI 36 · MAG 19 |
Geomancer
Fire CrystalTerrain caster. !Gaia hits with environment-based attacks; Light Step bypasses harmful floor effects.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 25 | Gaia | Attack enemies by channeling the natural power of the surrounding environment. |
| 2 | 50 | Light Step | Avoid damage on floors with harmful effects. |
| 3 | 100 | Find Pits | Detect holes in the floor. |
| Weapons | Knife, Bell |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 28 · VIT 28 · AGI 26 · MAG 48 |
Bard
Fire CrystalSupport singer. !Sing buffs allies or debuffs enemies; Requiem chunks Undead groups.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 25 | Hide | Duck out of sight to avoid attacks. |
| 2 | 50 | Equip Harps | Gain the ability to equip harps. |
| 3 | 100 | Sing | Perform magical chants with different effects. |
| Weapons | Knife, Harp |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 16 · VIT 15 · AGI 32 · MAG 35 |
Beastmaster
Fire CrystalAnimal handler. !Control hijacks enemies, !Catch + !Release deals burst, !Tame stops calm beasts.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Calm | Calm magic beasts. |
| 2 | 50 | Control | Take control of a monster. |
| 3 | 100 | Equip Whips | Gain the ability to wield whips. |
| 4 | 300 | Catch | Capture a weakened monster. |
| Weapons | Knife, Whip |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 37 · VIT 32 · AGI 25 · MAG 21 |
Earth Crystal Jobs
Four jobs from the Ronka Ruins crystal shatter: Samurai’s Zeninage and Iainuki, Dragoon’s Jump, Chemist’s Mix, and Dancer’s Sword Dance.
Dragoon
Earth CrystalSpear striker. !Jump leaves the field then crashes down for doubled damage on landing.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Jump | Leap into the air to deliver a powerful attack from above. Power is doubled if a spear is equipped. |
| 2 | 150 | Lance | Strike with dragoon powers to drain HP and MP. |
| 3 | 400 | Equip Lances | Gain the ability to wield spears. |
| Weapons | Knife, Spear |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 42 · VIT 39 · AGI 29 · MAG 12 |
Samurai
Earth CrystalKatana striker. !Zeninage trades gil for huge non-elemental damage; Shirahadori auto-parries physicals.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 10 | Mineuchi | Stun enemies with paralysis. |
| 2 | 30 | Zeninage | Damage all enemies by tossing gil. |
| 3 | 60 | Shirahadori | Stop enemy attacks. |
| 4 | 180 | Equip Katanas | Gain the ability to wield katanas. |
| 5 | 540 | Iainuki | Unleash an attack that hits all enemies in an instant. |
| Weapons | Knife, Katana |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 43 · VIT 43 · AGI 26 · MAG 12 |
Chemist
Earth CrystalItem specialist. !Mix combines items into custom potions; Pharmacology doubles item potency.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 15 | Pharmacology | Use knowledge of medicines to double the potency of potions, ether, and more. |
| 2 | 30 | Mix | Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies. |
| 3 | 45 | Drink | Drink special medicines to increase stats during battle. |
| 4 | 135 | Recover | Recover from various ailments. |
| 5 | 405 | Revive | Restore a KO'd ally to fighting form. |
| Weapons | Knife, Staff, Flail |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 26 · VIT 30 · AGI 27 · MAG 20 |
Dancer
Earth CrystalDancer with random !Dance effects; Sword Dance hits hard but is RNG-gated.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 25 | Flirt | Charm enemies to make them forget about attacking. |
| 2 | 50 | Dance | Perform dances that bewitch enemies. |
| 3 | 325 | Equip Ribbons | Gain the ability to equip Dancers' ribbons. |
| Weapons | Knife |
|---|---|
| Armor | Helm, Body, Accessory |
| Stat Bonus | STR 29 · VIT 14 · AGI 29 · MAG 19 |
Mime
The 22nd job, found late in the Cleft of Dimension. Required for Master of Light.
Mime
Cleft of DimensionEndgame class. Mimics the last command used by an ally for 0 MP and 0 item cost.
| Lv | ABP | Ability | Effect |
|---|---|---|---|
| 1 | 999 | Mimic | Mimic an ally's previous action. |
| Weapons | Knife, Spear, Staff, Rod, Throwing, Flail |
|---|---|
| Armor | Shield, Helm, Body, Accessory |
| Stat Bonus | STR 24 · VIT 24 · AGI 24 · MAG 24 |